
READY OR NOT




About The Game:
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Studio: VOID Interactive
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My time on the project: March 2024 - Present
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Platform: PC, PS5, Xbox Series X/S
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Steam Page: https://store.steampowered.com/app/1144200/Ready_or_Not/
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Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.
My Contribution
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Main Roles: Senior Level Designer & Producer
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As a Senior Level Designer, I have been responsible with:
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Complete design ownership over a currently unannounced mission;
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Complete design ownership over the "Hunger Strike" mission from the "Los Sueños Stories" update;
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Complete design ownership over the "3 Letter Triad" mission from the "Dark Waters" DLC;
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Complete design ownership over the "Los Sueños Police Station" level in the Campaign, the "Home Invasion" DLC and the "Dark Waters" DLC;
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Gameplay implementation, bug fixing and technical passes over the "Dorms" mission from the "Home Invasion" DLC;
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Bug fixing for the "A Lethal Obsession", "Sinuous Trail", "Greased Palms", "Elephant", "Sins of the Father" and "Carriers of the Vine" campaign missions;
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Additional bug fixing for the "Twisted Nerve", "Valley of the Dolls" and "Neon Tomb" campaign missions.
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As a Producer, I have:
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Worked closely with the Design Department to ensure that their workload is being accurately tracked;
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Worked closely with the Lead Designers, to ensure the design processes and pipelines are properly defined and recorded;
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Acted as a liaison between the design department and co-development teams;
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Facilitated communication between departments, to ensure feature stakeholders are aligned;
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Led weekly stand-up calls, ensuring visibility is maintained over the team's workload;
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Communicated risks to the upper management, to ensure proper risk mitigation processes are established.​
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