BIOGRAPHY
Bogdan Dumitriu
Hello!
In 2014 I was able to start my formal education in game studies, in the Netherlands, at NHTV Breda University of applied Sciences, and since then worked in various student game projects and game jams. I have graduated in 2018 and since then have worked on a few projects for Ubisoft, where I have also interned. In late 2019 I have moved on to work for Climax Studios, in the United Kingdom. After a year I returned back home and went on to work on various projects until being accepted as a Level Designer at VOID Interactive.
I am also interested in Motion Capture technology and in my second year of studies, I have joined the NHTV MoCap Management Team.
During all of this time, I had the opportunity to take on multiple roles related to game development, through all the projects I have been a part of, all while specializing in Level Design, System Design and Agile Project Management.
TOOLS, SKILLS & ROLES
I AM EXPERIENCED WITH:
MY SKILLS:
MY ROLES ON COMMERCIAL GAMES:
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Unreal Engine 4/5
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Unity 3D
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Microsoft Office
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Autodesk Maya
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Autodesk MotionBuilder
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Faceware Analyzer
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Faceware Retargeter (Maya plug-in)
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Adobe Photoshop
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Adobe Flash
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MVN Studio
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Task/Bug Tracking Platforms:
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JIRA
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TTP (Helix ALM)
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The Bug Genie
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Trello
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hacknPlan
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Favro
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Version Control Software:
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Perforce - P4V
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Tortoise SVN
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Level Design
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System Design & Balancing
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UI/UX Design
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Visual Scripting (Unreal Blueprints)
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Research & Analysis
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Team Management
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Agile Project Management
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QA:
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Bug Testing & Tracking
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Organizing and supervising playtests
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Creating Testcases
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Humanoid & Mechanical Character Rigging
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Level Designer
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Gameplay Designer
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UI/UX Designer
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Way of the Drunken Samurai
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QA Manager
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Narrative Designer
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Producer
MY ROLES ON STUDENT GAMES:
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Mission Designer