AKUMA NO MORI
About The Game:
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Team: Flat Sushi
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Project Duration: April - June 2016
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Engine: Unreal Engine 4
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Platform: PC
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"Akuma No Mori" was intended to convey a feeling of unease to the player, in order to act as an allegory for early adulthood.
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The player would take control over a human-like character that would explore an uncanny and disturbing world, collecting plants that would trigger memories, providing the purpose of their quest.
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This game was developed by a team of 7 people within 8 weeks.
My Contribution
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Building the final area in the game
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Design narrative elements & their delivery methods
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Defining the flow of the game
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Creating particle systems
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Bug Tracking and fixing
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Research into framing key game elements
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Research into creating a meaningful experience, by using a limited set of mechanics